×

ENTER REPORT NAME TO SEARCH

Global Online Racing Games Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Report ID: GIR2201170060 | Category: Service & Software | Pages: 114 | Format: PDF | Published Date: May 21,2022


Table of Contents

1 Market Overview
    1.1 Product Overview and Scope of Online Racing Games
    1.2 Classification of Online Racing Games by Type
        1.2.1 Overview: Global Online Racing Games Market Size by Type: 2017 Versus 2021 Versus 2028
        1.2.2 Global Online Racing Games Revenue Market Share by Type in 2021
        1.2.3 PC Games
        1.2.4 Mobile
        1.2.5 Console
    1.3 Global Online Racing Games Market by Application
        1.3.1 Overview: Global Online Racing Games Market Size by Application: 2017 Versus 2021 Versus 2028
        1.3.2 Simulation-style Racing Games
        1.3.3 Semi-simulation-style Racing Games
        1.3.4 Arcade-style Racing Games
    1.4 Global Online Racing Games Market Size & Forecast
    1.5 Global Online Racing Games Market Size and Forecast by Region
        1.5.1 Global Online Racing Games Market Size by Region: 2017 VS 2021 VS 2028
        1.5.2 Global Online Racing Games Market Size by Region, (2017-2022)
        1.5.3 North America Online Racing Games Market Size and Prospect (2017-2028)
        1.5.4 Europe Online Racing Games Market Size and Prospect (2017-2028)
        1.5.5 Asia-Pacific Online Racing Games Market Size and Prospect (2017-2028)
        1.5.6 South America Online Racing Games Market Size and Prospect (2017-2028)
        1.5.7 Middle East and Africa Online Racing Games Market Size and Prospect (2017-2028)
    1.6 Market Drivers, Restraints and Trends
        1.6.1 Online Racing Games Market Drivers
        1.6.2 Online Racing Games Market Restraints
        1.6.3 Online Racing Games Trends Analysis
2 Company Profiles
    2.1 Turn 10 Studios (Microsoft)
        2.1.1 Turn 10 Studios (Microsoft) Details
        2.1.2 Turn 10 Studios (Microsoft) Major Business
        2.1.3 Turn 10 Studios (Microsoft) Online Racing Games Product and Solutions
        2.1.4 Turn 10 Studios (Microsoft) Online Racing Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.1.5 Turn 10 Studios (Microsoft) Recent Developments and Future Plans
    2.2 Codemasters
        2.2.1 Codemasters Details
        2.2.2 Codemasters Major Business
        2.2.3 Codemasters Online Racing Games Product and Solutions
        2.2.4 Codemasters Online Racing Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.2.5 Codemasters Recent Developments and Future Plans
    2.3 Electronic Arts Inc.
        2.3.1 Electronic Arts Inc. Details
        2.3.2 Electronic Arts Inc. Major Business
        2.3.3 Electronic Arts Inc. Online Racing Games Product and Solutions
        2.3.4 Electronic Arts Inc. Online Racing Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.3.5 Electronic Arts Inc. Recent Developments and Future Plans
    2.4 Ubisoft
        2.4.1 Ubisoft Details
        2.4.2 Ubisoft Major Business
        2.4.3 Ubisoft Online Racing Games Product and Solutions
        2.4.4 Ubisoft Online Racing Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.4.5 Ubisoft Recent Developments and Future Plans
    2.5 THQ Nordic
        2.5.1 THQ Nordic Details
        2.5.2 THQ Nordic Major Business
        2.5.3 THQ Nordic Online Racing Games Product and Solutions
        2.5.4 THQ Nordic Online Racing Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.5.5 THQ Nordic Recent Developments and Future Plans
    2.6 Gameloft
        2.6.1 Gameloft Details
        2.6.2 Gameloft Major Business
        2.6.3 Gameloft Online Racing Games Product and Solutions
        2.6.4 Gameloft Online Racing Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.6.5 Gameloft Recent Developments and Future Plans
    2.7 Criterion
        2.7.1 Criterion Details
        2.7.2 Criterion Major Business
        2.7.3 Criterion Online Racing Games Product and Solutions
        2.7.4 Criterion Online Racing Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.7.5 Criterion Recent Developments and Future Plans
    2.8 NaturalMotion
        2.8.1 NaturalMotion Details
        2.8.2 NaturalMotion Major Business
        2.8.3 NaturalMotion Online Racing Games Product and Solutions
        2.8.4 NaturalMotion Online Racing Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.8.5 NaturalMotion Recent Developments and Future Plans
    2.9 Fingersoft
        2.9.1 Fingersoft Details
        2.9.2 Fingersoft Major Business
        2.9.3 Fingersoft Online Racing Games Product and Solutions
        2.9.4 Fingersoft Online Racing Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.9.5 Fingersoft Recent Developments and Future Plans
    2.10 Slightly Mad Studios 
        2.10.1 Slightly Mad Studios Details
        2.10.2 Slightly Mad Studios Major Business
        2.10.3 Slightly Mad Studios Online Racing Games Product and Solutions
        2.10.4 Slightly Mad Studios Online Racing Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.10.5 Slightly Mad Studios Recent Developments and Future Plans
    2.11 iRacing
        2.11.1 iRacing Details
        2.11.2 iRacing Major Business
        2.11.3 iRacing Online Racing Games Product and Solutions
        2.11.4 iRacing Online Racing Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.11.5 iRacing Recent Developments and Future Plans
    2.12 Creative Mobile
        2.12.1 Creative Mobile Details
        2.12.2 Creative Mobile Major Business
        2.12.3 Creative Mobile Online Racing Games Product and Solutions
        2.12.4 Creative Mobile Online Racing Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.12.5 Creative Mobile Recent Developments and Future Plans
    2.13 Bongfish
        2.13.1 Bongfish Details
        2.13.2 Bongfish Major Business
        2.13.3 Bongfish Online Racing Games Product and Solutions
        2.13.4 Bongfish Online Racing Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.13.5 Bongfish Recent Developments and Future Plans
    2.14 Aquiris Game Studio
        2.14.1 Aquiris Game Studio Details
        2.14.2 Aquiris Game Studio Major Business
        2.14.3 Aquiris Game Studio Online Racing Games Product and Solutions
        2.14.4 Aquiris Game Studio Online Racing Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.14.5 Aquiris Game Studio Recent Developments and Future Plans
    2.15 Vector Unit
        2.15.1 Vector Unit Details
        2.15.2 Vector Unit Major Business
        2.15.3 Vector Unit Online Racing Games Product and Solutions
        2.15.4 Vector Unit Online Racing Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.15.5 Vector Unit Recent Developments and Future Plans
3 Market Competition, by Players
    3.1 Global Online Racing Games Revenue and Share by Players (2019, 2020, 2021, and 2022)
    3.2 Market Concentration Rate
        3.2.1 Top 3 Online Racing Games Players Market Share in 2021
        3.2.2 Top 10 Online Racing Games Players Market Share in 2021
        3.2.3 Market Competition Trend
    3.3 Online Racing Games Players Head Office, Products and Services Provided
    3.4 Online Racing Games Mergers & Acquisitions
    3.5 Online Racing Games New Entrants and Expansion Plans
4 Market Size Segment by Type
    4.1 Global Online Racing Games Revenue and Market Share by Type (2017-2022)
    4.2 Global Online Racing Games Market Forecast by Type (2023-2028)
5 Market Size Segment by Application
    5.1 Global Online Racing Games Revenue Market Share by Application (2017-2022)
    5.2 Global Online Racing Games Market Forecast by Application (2023-2028)
6 North America by Country, by Type, and by Application
    6.1 North America Online Racing Games Revenue by Type (2017-2028)
    6.2 North America Online Racing Games Revenue by Application (2017-2028)
    6.3 North America Online Racing Games Market Size by Country
        6.3.1 North America Online Racing Games Revenue by Country (2017-2028)
        6.3.2 United States Online Racing Games Market Size and Forecast (2017-2028)
        6.3.3 Canada Online Racing Games Market Size and Forecast (2017-2028)
        6.3.4 Mexico Online Racing Games Market Size and Forecast (2017-2028)
7 Europe by Country, by Type, and by Application
    7.1 Europe Online Racing Games Revenue by Type (2017-2028)
    7.2 Europe Online Racing Games Revenue by Application (2017-2028)
    7.3 Europe Online Racing Games Market Size by Country
        7.3.1 Europe Online Racing Games Revenue by Country (2017-2028)
        7.3.2 Germany Online Racing Games Market Size and Forecast (2017-2028)
        7.3.3 France Online Racing Games Market Size and Forecast (2017-2028)
        7.3.4 United Kingdom Online Racing Games Market Size and Forecast (2017-2028)
        7.3.5 Russia Online Racing Games Market Size and Forecast (2017-2028)
        7.3.6 Italy Online Racing Games Market Size and Forecast (2017-2028)
8 Asia-Pacific by Region, by Type, and by Application
    8.1 Asia-Pacific Online Racing Games Revenue by Type (2017-2028)
    8.2 Asia-Pacific Online Racing Games Revenue by Application (2017-2028)
    8.3 Asia-Pacific Online Racing Games Market Size by Region
        8.3.1 Asia-Pacific Online Racing Games Revenue by Region (2017-2028)
        8.3.2 China Online Racing Games Market Size and Forecast (2017-2028)
        8.3.3 Japan Online Racing Games Market Size and Forecast (2017-2028)
        8.3.4 South Korea Online Racing Games Market Size and Forecast (2017-2028)
        8.3.5 India Online Racing Games Market Size and Forecast (2017-2028)
        8.3.6 Southeast Asia Online Racing Games Market Size and Forecast (2017-2028)
        8.3.7 Australia Online Racing Games Market Size and Forecast (2017-2028)
9 South America by Country, by Type, and by Application
    9.1 South America Online Racing Games Revenue by Type (2017-2028)
    9.2 South America Online Racing Games Revenue by Application (2017-2028)
    9.3 South America Online Racing Games Market Size by Country
        9.3.1 South America Online Racing Games Revenue by Country (2017-2028)
        9.3.2 Brazil Online Racing Games Market Size and Forecast (2017-2028)
        9.3.3 Argentina Online Racing Games Market Size and Forecast (2017-2028)
10 Middle East & Africa by Country, by Type, and by Application
    10.1 Middle East & Africa Online Racing Games Revenue by Type (2017-2028)
    10.2 Middle East & Africa Online Racing Games Revenue by Application (2017-2028)
    10.3 Middle East & Africa Online Racing Games Market Size by Country
        10.3.1 Middle East & Africa Online Racing Games Revenue by Country (2017-2028)
        10.3.2 Turkey Online Racing Games Market Size and Forecast (2017-2028)
        10.3.3 Saudi Arabia Online Racing Games Market Size and Forecast (2017-2028)
        10.3.4 UAE Online Racing Games Market Size and Forecast (2017-2028)
11 Research Findings and Conclusion
12 Appendix
    12.1 Methodology
    12.2 Research Process and Data Source
    12.3 Disclaimer

FAQ's

It contains all the geographic trends, and market analysis for global market