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Global Online Games of Skill Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Report ID: GIR2201040185 | Category: Service & Software | Pages: 120 | Format: PDF | Published Date: July 18,2022


Table of Contents

1 Market Overview
    1.1 Product Overview and Scope of Online Games of Skill
    1.2 Classification of Online Games of Skill by Type
        1.2.1 Overview: Global Online Games of Skill Market Size by Type: 2017 Versus 2021 Versus 2028
        1.2.2 Global Online Games of Skill Revenue Market Share by Type in 2021
        1.2.3 Gard Based Games
        1.2.4 Sports Games
        1.2.5 Strategy Games
        1.2.6 Puzzle Games
        1.2.7 Arcade Games
        1.2.8 Others
    1.3 Global Online Games of Skill Market by Application
        1.3.1 Overview: Global Online Games of Skill Market Size by Application: 2017 Versus 2021 Versus 2028
        1.3.2 Smartphone and Tablet
        1.3.3 PC
        1.3.4 TV
        1.3.5 Others
    1.4 Global Online Games of Skill Market Size & Forecast
    1.5 Global Online Games of Skill Market Size and Forecast by Region
        1.5.1 Global Online Games of Skill Market Size by Region: 2017 VS 2021 VS 2028
        1.5.2 Global Online Games of Skill Market Size by Region, (2017-2022)
        1.5.3 North America Online Games of Skill Market Size and Prospect (2017-2028)
        1.5.4 Europe Online Games of Skill Market Size and Prospect (2017-2028)
        1.5.5 Asia-Pacific Online Games of Skill Market Size and Prospect (2017-2028)
        1.5.6 South America Online Games of Skill Market Size and Prospect (2017-2028)
        1.5.7 Middle East and Africa Online Games of Skill Market Size and Prospect (2017-2028)
    1.6 Market Drivers, Restraints and Trends
        1.6.1 Online Games of Skill Market Drivers
        1.6.2 Online Games of Skill Market Restraints
        1.6.3 Online Games of Skill Trends Analysis
2 Company Profiles
    2.1 Microsoft
        2.1.1 Microsoft Details
        2.1.2 Microsoft Major Business
        2.1.3 Microsoft Online Games of Skill Product and Solutions
        2.1.4 Microsoft Online Games of Skill Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.1.5 Microsoft Recent Developments and Future Plans
    2.2 Nintendo
        2.2.1 Nintendo Details
        2.2.2 Nintendo Major Business
        2.2.3 Nintendo Online Games of Skill Product and Solutions
        2.2.4 Nintendo Online Games of Skill Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.2.5 Nintendo Recent Developments and Future Plans
    2.3 Sony
        2.3.1 Sony Details
        2.3.2 Sony Major Business
        2.3.3 Sony Online Games of Skill Product and Solutions
        2.3.4 Sony Online Games of Skill Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.3.5 Sony Recent Developments and Future Plans
    2.4 Tencent
        2.4.1 Tencent Details
        2.4.2 Tencent Major Business
        2.4.3 Tencent Online Games of Skill Product and Solutions
        2.4.4 Tencent Online Games of Skill Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.4.5 Tencent Recent Developments and Future Plans
    2.5 Activision Blizzard
        2.5.1 Activision Blizzard Details
        2.5.2 Activision Blizzard Major Business
        2.5.3 Activision Blizzard Online Games of Skill Product and Solutions
        2.5.4 Activision Blizzard Online Games of Skill Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.5.5 Activision Blizzard Recent Developments and Future Plans
    2.6 Playtech
        2.6.1 Playtech Details
        2.6.2 Playtech Major Business
        2.6.3 Playtech Online Games of Skill Product and Solutions
        2.6.4 Playtech Online Games of Skill Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.6.5 Playtech Recent Developments and Future Plans
    2.7 Sega
        2.7.1 Sega Details
        2.7.2 Sega Major Business
        2.7.3 Sega Online Games of Skill Product and Solutions
        2.7.4 Sega Online Games of Skill Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.7.5 Sega Recent Developments and Future Plans
    2.8 Electronic Arts (EA)
        2.8.1 Electronic Arts (EA) Details
        2.8.2 Electronic Arts (EA) Major Business
        2.8.3 Electronic Arts (EA) Online Games of Skill Product and Solutions
        2.8.4 Electronic Arts (EA) Online Games of Skill Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.8.5 Electronic Arts (EA) Recent Developments and Future Plans
    2.9 Apple
        2.9.1 Apple Details
        2.9.2 Apple Major Business
        2.9.3 Apple Online Games of Skill Product and Solutions
        2.9.4 Apple Online Games of Skill Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.9.5 Apple Recent Developments and Future Plans
    2.10 Ubisoft 
        2.10.1 Ubisoft Details
        2.10.2 Ubisoft Major Business
        2.10.3 Ubisoft Online Games of Skill Product and Solutions
        2.10.4 Ubisoft Online Games of Skill Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.10.5 Ubisoft Recent Developments and Future Plans
    2.11 Zynga
        2.11.1 Zynga Details
        2.11.2 Zynga Major Business
        2.11.3 Zynga Online Games of Skill Product and Solutions
        2.11.4 Zynga Online Games of Skill Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.11.5 Zynga Recent Developments and Future Plans
    2.12 Square Enix
        2.12.1 Square Enix Details
        2.12.2 Square Enix Major Business
        2.12.3 Square Enix Online Games of Skill Product and Solutions
        2.12.4 Square Enix Online Games of Skill Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.12.5 Square Enix Recent Developments and Future Plans
    2.13 NetEase Games
        2.13.1 NetEase Games Details
        2.13.2 NetEase Games Major Business
        2.13.3 NetEase Games Online Games of Skill Product and Solutions
        2.13.4 NetEase Games Online Games of Skill Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.13.5 NetEase Games Recent Developments and Future Plans
    2.14 NEXON
        2.14.1 NEXON Details
        2.14.2 NEXON Major Business
        2.14.3 NEXON Online Games of Skill Product and Solutions
        2.14.4 NEXON Online Games of Skill Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.14.5 NEXON Recent Developments and Future Plans
    2.15 NCSoft
        2.15.1 NCSoft Details
        2.15.2 NCSoft Major Business
        2.15.3 NCSoft Online Games of Skill Product and Solutions
        2.15.4 NCSoft Online Games of Skill Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.15.5 NCSoft Recent Developments and Future Plans
    2.16 Bandai Namco Holdings
        2.16.1 Bandai Namco Holdings Details
        2.16.2 Bandai Namco Holdings Major Business
        2.16.3 Bandai Namco Holdings Online Games of Skill Product and Solutions
        2.16.4 Bandai Namco Holdings Online Games of Skill Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.16.5 Bandai Namco Holdings Recent Developments and Future Plans
    2.17 CyberAgent (Cygames)
        2.17.1 CyberAgent (Cygames) Details
        2.17.2 CyberAgent (Cygames) Major Business
        2.17.3 CyberAgent (Cygames) Online Games of Skill Product and Solutions
        2.17.4 CyberAgent (Cygames) Online Games of Skill Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.17.5 CyberAgent (Cygames) Recent Developments and Future Plans
    2.18 Take-Two Interactive Software, Inc.
        2.18.1 Take-Two Interactive Software, Inc. Details
        2.18.2 Take-Two Interactive Software, Inc. Major Business
        2.18.3 Take-Two Interactive Software, Inc. Online Games of Skill Product and Solutions
        2.18.4 Take-Two Interactive Software, Inc. Online Games of Skill Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.18.5 Take-Two Interactive Software, Inc. Recent Developments and Future Plans
    2.19 Konami
        2.19.1 Konami Details
        2.19.2 Konami Major Business
        2.19.3 Konami Online Games of Skill Product and Solutions
        2.19.4 Konami Online Games of Skill Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.19.5 Konami Recent Developments and Future Plans
    2.20 Supercell
        2.20.1 Supercell Details
        2.20.2 Supercell Major Business
        2.20.3 Supercell Online Games of Skill Product and Solutions
        2.20.4 Supercell Online Games of Skill Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.20.5 Supercell Recent Developments and Future Plans
3 Market Competition, by Players
    3.1 Global Online Games of Skill Revenue and Share by Players (2019, 2020, 2021, and 2022)
    3.2 Market Concentration Rate
        3.2.1 Top 3 Online Games of Skill Players Market Share in 2021
        3.2.2 Top 10 Online Games of Skill Players Market Share in 2021
        3.2.3 Market Competition Trend
    3.3 Online Games of Skill Players Head Office, Products and Services Provided
    3.4 Online Games of Skill Mergers & Acquisitions
    3.5 Online Games of Skill New Entrants and Expansion Plans
4 Market Size Segment by Type
    4.1 Global Online Games of Skill Revenue and Market Share by Type (2017-2022)
    4.2 Global Online Games of Skill Market Forecast by Type (2023-2028)
5 Market Size Segment by Application
    5.1 Global Online Games of Skill Revenue Market Share by Application (2017-2022)
    5.2 Global Online Games of Skill Market Forecast by Application (2023-2028)
6 North America by Country, by Type, and by Application
    6.1 North America Online Games of Skill Revenue by Type (2017-2028)
    6.2 North America Online Games of Skill Revenue by Application (2017-2028)
    6.3 North America Online Games of Skill Market Size by Country
        6.3.1 North America Online Games of Skill Revenue by Country (2017-2028)
        6.3.2 United States Online Games of Skill Market Size and Forecast (2017-2028)
        6.3.3 Canada Online Games of Skill Market Size and Forecast (2017-2028)
        6.3.4 Mexico Online Games of Skill Market Size and Forecast (2017-2028)
7 Europe by Country, by Type, and by Application
    7.1 Europe Online Games of Skill Revenue by Type (2017-2028)
    7.2 Europe Online Games of Skill Revenue by Application (2017-2028)
    7.3 Europe Online Games of Skill Market Size by Country
        7.3.1 Europe Online Games of Skill Revenue by Country (2017-2028)
        7.3.2 Germany Online Games of Skill Market Size and Forecast (2017-2028)
        7.3.3 France Online Games of Skill Market Size and Forecast (2017-2028)
        7.3.4 United Kingdom Online Games of Skill Market Size and Forecast (2017-2028)
        7.3.5 Russia Online Games of Skill Market Size and Forecast (2017-2028)
        7.3.6 Italy Online Games of Skill Market Size and Forecast (2017-2028)
8 Asia-Pacific by Region, by Type, and by Application
    8.1 Asia-Pacific Online Games of Skill Revenue by Type (2017-2028)
    8.2 Asia-Pacific Online Games of Skill Revenue by Application (2017-2028)
    8.3 Asia-Pacific Online Games of Skill Market Size by Region
        8.3.1 Asia-Pacific Online Games of Skill Revenue by Region (2017-2028)
        8.3.2 China Online Games of Skill Market Size and Forecast (2017-2028)
        8.3.3 Japan Online Games of Skill Market Size and Forecast (2017-2028)
        8.3.4 South Korea Online Games of Skill Market Size and Forecast (2017-2028)
        8.3.5 India Online Games of Skill Market Size and Forecast (2017-2028)
        8.3.6 Southeast Asia Online Games of Skill Market Size and Forecast (2017-2028)
        8.3.7 Australia Online Games of Skill Market Size and Forecast (2017-2028)
9 South America by Country, by Type, and by Application
    9.1 South America Online Games of Skill Revenue by Type (2017-2028)
    9.2 South America Online Games of Skill Revenue by Application (2017-2028)
    9.3 South America Online Games of Skill Market Size by Country
        9.3.1 South America Online Games of Skill Revenue by Country (2017-2028)
        9.3.2 Brazil Online Games of Skill Market Size and Forecast (2017-2028)
        9.3.3 Argentina Online Games of Skill Market Size and Forecast (2017-2028)
10 Middle East & Africa by Country, by Type, and by Application
    10.1 Middle East & Africa Online Games of Skill Revenue by Type (2017-2028)
    10.2 Middle East & Africa Online Games of Skill Revenue by Application (2017-2028)
    10.3 Middle East & Africa Online Games of Skill Market Size by Country
        10.3.1 Middle East & Africa Online Games of Skill Revenue by Country (2017-2028)
        10.3.2 Turkey Online Games of Skill Market Size and Forecast (2017-2028)
        10.3.3 Saudi Arabia Online Games of Skill Market Size and Forecast (2017-2028)
        10.3.4 UAE Online Games of Skill Market Size and Forecast (2017-2028)
11 Research Findings and Conclusion
12 Appendix
    12.1 Methodology
    12.2 Research Process and Data Source
    12.3 Disclaimer

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