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Global Digital Collectibles Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Report ID: GIR2206110001 | Category: Service & Software | Pages: 122 | Format: PDF | Published Date: June 22,2022


Table of Contents

1 Market Overview
    1.1 Product Overview and Scope of Digital Collectibles
    1.2 Classification of Digital Collectibles by Type
        1.2.1 Overview: Global Digital Collectibles Market Size by Type: 2017 Versus 2021 Versus 2028
        1.2.2 Global Digital Collectibles Revenue Market Share by Type in 2021
        1.2.3 Cultural Relics Collectibles
        1.2.4 3D Model Collectibles
        1.2.5 Anime Collectibles
        1.2.6 other
    1.3 Global Digital Collectibles Market by Application
        1.3.1 Overview: Global Digital Collectibles Market Size by Application: 2017 Versus 2021 Versus 2028
        1.3.2 Primary Market
        1.3.3 Secondary Market
    1.4 Global Digital Collectibles Market Size & Forecast
    1.5 Global Digital Collectibles Market Size and Forecast by Region
        1.5.1 Global Digital Collectibles Market Size by Region: 2017 VS 2021 VS 2028
        1.5.2 Global Digital Collectibles Market Size by Region, (2017-2022)
        1.5.3 North America Digital Collectibles Market Size and Prospect (2017-2028)
        1.5.4 Europe Digital Collectibles Market Size and Prospect (2017-2028)
        1.5.5 Asia-Pacific Digital Collectibles Market Size and Prospect (2017-2028)
        1.5.6 South America Digital Collectibles Market Size and Prospect (2017-2028)
        1.5.7 Middle East and Africa Digital Collectibles Market Size and Prospect (2017-2028)
    1.6 Market Drivers, Restraints and Trends
        1.6.1 Digital Collectibles Market Drivers
        1.6.2 Digital Collectibles Market Restraints
        1.6.3 Digital Collectibles Trends Analysis
2 Company Profiles
    2.1 Larva Labs
        2.1.1 Larva Labs Details
        2.1.2 Larva Labs Major Business
        2.1.3 Larva Labs Digital Collectibles Product and Solutions
        2.1.4 Larva Labs Digital Collectibles Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.1.5 Larva Labs Recent Developments and Future Plans
    2.2 Dapper Labs
        2.2.1 Dapper Labs Details
        2.2.2 Dapper Labs Major Business
        2.2.3 Dapper Labs Digital Collectibles Product and Solutions
        2.2.4 Dapper Labs Digital Collectibles Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.2.5 Dapper Labs Recent Developments and Future Plans
    2.3 Sky Mavis
        2.3.1 Sky Mavis Details
        2.3.2 Sky Mavis Major Business
        2.3.3 Sky Mavis Digital Collectibles Product and Solutions
        2.3.4 Sky Mavis Digital Collectibles Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.3.5 Sky Mavis Recent Developments and Future Plans
    2.4 SandBox
        2.4.1 SandBox Details
        2.4.2 SandBox Major Business
        2.4.3 SandBox Digital Collectibles Product and Solutions
        2.4.4 SandBox Digital Collectibles Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.4.5 SandBox Recent Developments and Future Plans
    2.5 Decentraland
        2.5.1 Decentraland Details
        2.5.2 Decentraland Major Business
        2.5.3 Decentraland Digital Collectibles Product and Solutions
        2.5.4 Decentraland Digital Collectibles Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.5.5 Decentraland Recent Developments and Future Plans
    2.6 Sorare
        2.6.1 Sorare Details
        2.6.2 Sorare Major Business
        2.6.3 Sorare Digital Collectibles Product and Solutions
        2.6.4 Sorare Digital Collectibles Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.6.5 Sorare Recent Developments and Future Plans
    2.7 Rarible
        2.7.1 Rarible Details
        2.7.2 Rarible Major Business
        2.7.3 Rarible Digital Collectibles Product and Solutions
        2.7.4 Rarible Digital Collectibles Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.7.5 Rarible Recent Developments and Future Plans
    2.8 SuperRare
        2.8.1 SuperRare Details
        2.8.2 SuperRare Major Business
        2.8.3 SuperRare Digital Collectibles Product and Solutions
        2.8.4 SuperRare Digital Collectibles Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.8.5 SuperRare Recent Developments and Future Plans
    2.9 OpenSea
        2.9.1 OpenSea Details
        2.9.2 OpenSea Major Business
        2.9.3 OpenSea Digital Collectibles Product and Solutions
        2.9.4 OpenSea Digital Collectibles Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.9.5 OpenSea Recent Developments and Future Plans
    2.10 Foundation 
        2.10.1 Foundation Details
        2.10.2 Foundation Major Business
        2.10.3 Foundation Digital Collectibles Product and Solutions
        2.10.4 Foundation Digital Collectibles Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.10.5 Foundation Recent Developments and Future Plans
    2.11 MakersPlace
        2.11.1 MakersPlace Details
        2.11.2 MakersPlace Major Business
        2.11.3 MakersPlace Digital Collectibles Product and Solutions
        2.11.4 MakersPlace Digital Collectibles Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.11.5 MakersPlace Recent Developments and Future Plans
    2.12 Solanart
        2.12.1 Solanart Details
        2.12.2 Solanart Major Business
        2.12.3 Solanart Digital Collectibles Product and Solutions
        2.12.4 Solanart Digital Collectibles Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.12.5 Solanart Recent Developments and Future Plans
    2.13 Alibaba
        2.13.1 Alibaba Details
        2.13.2 Alibaba Major Business
        2.13.3 Alibaba Digital Collectibles Product and Solutions
        2.13.4 Alibaba Digital Collectibles Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.13.5 Alibaba Recent Developments and Future Plans
    2.14 Tencent
        2.14.1 Tencent Details
        2.14.2 Tencent Major Business
        2.14.3 Tencent Digital Collectibles Product and Solutions
        2.14.4 Tencent Digital Collectibles Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.14.5 Tencent Recent Developments and Future Plans
    2.15 JD.com
        2.15.1 JD.com Details
        2.15.2 JD.com Major Business
        2.15.3 JD.com Digital Collectibles Product and Solutions
        2.15.4 JD.com Digital Collectibles Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.15.5 JD.com Recent Developments and Future Plans
    2.16 Guangxi Fortune Technology
        2.16.1 Guangxi Fortune Technology Details
        2.16.2 Guangxi Fortune Technology Major Business
        2.16.3 Guangxi Fortune Technology Digital Collectibles Product and Solutions
        2.16.4 Guangxi Fortune Technology Digital Collectibles Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.16.5 Guangxi Fortune Technology Recent Developments and Future Plans
    2.17 Hangzhou Qulian Technology
        2.17.1 Hangzhou Qulian Technology Details
        2.17.2 Hangzhou Qulian Technology Major Business
        2.17.3 Hangzhou Qulian Technology Digital Collectibles Product and Solutions
        2.17.4 Hangzhou Qulian Technology Digital Collectibles Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.17.5 Hangzhou Qulian Technology Recent Developments and Future Plans
    2.18 TheOne.art
        2.18.1 TheOne.art Details
        2.18.2 TheOne.art Major Business
        2.18.3 TheOne.art Digital Collectibles Product and Solutions
        2.18.4 TheOne.art Digital Collectibles Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.18.5 TheOne.art Recent Developments and Future Plans
    2.19 Bytedance
        2.19.1 Bytedance Details
        2.19.2 Bytedance Major Business
        2.19.3 Bytedance Digital Collectibles Product and Solutions
        2.19.4 Bytedance Digital Collectibles Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.19.5 Bytedance Recent Developments and Future Plans
    2.20 Baidu
        2.20.1 Baidu Details
        2.20.2 Baidu Major Business
        2.20.3 Baidu Digital Collectibles Product and Solutions
        2.20.4 Baidu Digital Collectibles Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.20.5 Baidu Recent Developments and Future Plans
    2.21 NetEase
        2.21.1 NetEase Details
        2.21.2 NetEase Major Business
        2.21.3 NetEase Digital Collectibles Product and Solutions
        2.21.4 NetEase Digital Collectibles Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.21.5 NetEase Recent Developments and Future Plans
    2.22 Huandian Technology
        2.22.1 Huandian Technology Details
        2.22.2 Huandian Technology Major Business
        2.22.3 Huandian Technology Digital Collectibles Product and Solutions
        2.22.4 Huandian Technology Digital Collectibles Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.22.5 Huandian Technology Recent Developments and Future Plans
    2.23 Xingin Information Technology
        2.23.1 Xingin Information Technology Details
        2.23.2 Xingin Information Technology Major Business
        2.23.3 Xingin Information Technology Digital Collectibles Product and Solutions
        2.23.4 Xingin Information Technology Digital Collectibles Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.23.5 Xingin Information Technology Recent Developments and Future Plans
3 Market Competition, by Players
    3.1 Global Digital Collectibles Revenue and Share by Players (2019, 2020, 2021, and 2022)
    3.2 Market Concentration Rate
        3.2.1 Top 3 Digital Collectibles Players Market Share in 2021
        3.2.2 Top 10 Digital Collectibles Players Market Share in 2021
        3.2.3 Market Competition Trend
    3.3 Digital Collectibles Players Head Office, Products and Services Provided
    3.4 Digital Collectibles Mergers & Acquisitions
    3.5 Digital Collectibles New Entrants and Expansion Plans
4 Market Size Segment by Type
    4.1 Global Digital Collectibles Revenue and Market Share by Type (2017-2022)
    4.2 Global Digital Collectibles Market Forecast by Type (2023-2028)
5 Market Size Segment by Application
    5.1 Global Digital Collectibles Revenue Market Share by Application (2017-2022)
    5.2 Global Digital Collectibles Market Forecast by Application (2023-2028)
6 North America by Country, by Type, and by Application
    6.1 North America Digital Collectibles Revenue by Type (2017-2028)
    6.2 North America Digital Collectibles Revenue by Application (2017-2028)
    6.3 North America Digital Collectibles Market Size by Country
        6.3.1 North America Digital Collectibles Revenue by Country (2017-2028)
        6.3.2 United States Digital Collectibles Market Size and Forecast (2017-2028)
        6.3.3 Canada Digital Collectibles Market Size and Forecast (2017-2028)
        6.3.4 Mexico Digital Collectibles Market Size and Forecast (2017-2028)
7 Europe by Country, by Type, and by Application
    7.1 Europe Digital Collectibles Revenue by Type (2017-2028)
    7.2 Europe Digital Collectibles Revenue by Application (2017-2028)
    7.3 Europe Digital Collectibles Market Size by Country
        7.3.1 Europe Digital Collectibles Revenue by Country (2017-2028)
        7.3.2 Germany Digital Collectibles Market Size and Forecast (2017-2028)
        7.3.3 France Digital Collectibles Market Size and Forecast (2017-2028)
        7.3.4 United Kingdom Digital Collectibles Market Size and Forecast (2017-2028)
        7.3.5 Russia Digital Collectibles Market Size and Forecast (2017-2028)
        7.3.6 Italy Digital Collectibles Market Size and Forecast (2017-2028)
8 Asia-Pacific by Region, by Type, and by Application
    8.1 Asia-Pacific Digital Collectibles Revenue by Type (2017-2028)
    8.2 Asia-Pacific Digital Collectibles Revenue by Application (2017-2028)
    8.3 Asia-Pacific Digital Collectibles Market Size by Region
        8.3.1 Asia-Pacific Digital Collectibles Revenue by Region (2017-2028)
        8.3.2 China Digital Collectibles Market Size and Forecast (2017-2028)
        8.3.3 Japan Digital Collectibles Market Size and Forecast (2017-2028)
        8.3.4 South Korea Digital Collectibles Market Size and Forecast (2017-2028)
        8.3.5 India Digital Collectibles Market Size and Forecast (2017-2028)
        8.3.6 Southeast Asia Digital Collectibles Market Size and Forecast (2017-2028)
        8.3.7 Australia Digital Collectibles Market Size and Forecast (2017-2028)
9 South America by Country, by Type, and by Application
    9.1 South America Digital Collectibles Revenue by Type (2017-2028)
    9.2 South America Digital Collectibles Revenue by Application (2017-2028)
    9.3 South America Digital Collectibles Market Size by Country
        9.3.1 South America Digital Collectibles Revenue by Country (2017-2028)
        9.3.2 Brazil Digital Collectibles Market Size and Forecast (2017-2028)
        9.3.3 Argentina Digital Collectibles Market Size and Forecast (2017-2028)
10 Middle East & Africa by Country, by Type, and by Application
    10.1 Middle East & Africa Digital Collectibles Revenue by Type (2017-2028)
    10.2 Middle East & Africa Digital Collectibles Revenue by Application (2017-2028)
    10.3 Middle East & Africa Digital Collectibles Market Size by Country
        10.3.1 Middle East & Africa Digital Collectibles Revenue by Country (2017-2028)
        10.3.2 Turkey Digital Collectibles Market Size and Forecast (2017-2028)
        10.3.3 Saudi Arabia Digital Collectibles Market Size and Forecast (2017-2028)
        10.3.4 UAE Digital Collectibles Market Size and Forecast (2017-2028)
11 Research Findings and Conclusion
12 Appendix
    12.1 Methodology
    12.2 Research Process and Data Source
    12.3 Disclaimer

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