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Global Blockchain in Media and Entertainment Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Report ID: GIR2201020182 | Category: Service & Software | Pages: 101 | Format: PDF | Published Date: July 11,2022


Table of Contents

1 Market Overview
    1.1 Product Overview and Scope of Blockchain in Media and Entertainment
    1.2 Classification of Blockchain in Media and Entertainment by Type
        1.2.1 Overview: Global Blockchain in Media and Entertainment Market Size by Type: 2017 Versus 2021 Versus 2028
        1.2.2 Global Blockchain in Media and Entertainment Revenue Market Share by Type in 2021
        1.2.3 Bitcoin
        1.2.4 Ripple
        1.2.5 Ethereum
        1.2.6 R3 Corda
        1.2.7 Other
    1.3 Global Blockchain in Media and Entertainment Market by Application
        1.3.1 Overview: Global Blockchain in Media and Entertainment Market Size by Application: 2017 Versus 2021 Versus 2028
        1.3.2 Content Security
        1.3.3 Licensing and Rights Management
        1.3.4 Smart Contract
        1.3.5 Pay
        1.3.6 Digital Advertising
        1.3.7 Online Game
        1.3.8 Other
    1.4 Global Blockchain in Media and Entertainment Market Size & Forecast
    1.5 Global Blockchain in Media and Entertainment Market Size and Forecast by Region
        1.5.1 Global Blockchain in Media and Entertainment Market Size by Region: 2017 VS 2021 VS 2028
        1.5.2 Global Blockchain in Media and Entertainment Market Size by Region, (2017-2022)
        1.5.3 North America Blockchain in Media and Entertainment Market Size and Prospect (2017-2028)
        1.5.4 Europe Blockchain in Media and Entertainment Market Size and Prospect (2017-2028)
        1.5.5 Asia-Pacific Blockchain in Media and Entertainment Market Size and Prospect (2017-2028)
        1.5.6 South America Blockchain in Media and Entertainment Market Size and Prospect (2017-2028)
        1.5.7 Middle East and Africa Blockchain in Media and Entertainment Market Size and Prospect (2017-2028)
    1.6 Market Drivers, Restraints and Trends
        1.6.1 Blockchain in Media and Entertainment Market Drivers
        1.6.2 Blockchain in Media and Entertainment Market Restraints
        1.6.3 Blockchain in Media and Entertainment Trends Analysis
2 Company Profiles
    2.1 IBM Corporation
        2.1.1 IBM Corporation Details
        2.1.2 IBM Corporation Major Business
        2.1.3 IBM Corporation Blockchain in Media and Entertainment Product and Solutions
        2.1.4 IBM Corporation Blockchain in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.1.5 IBM Corporation Recent Developments and Future Plans
    2.2 Microsoft Corporation
        2.2.1 Microsoft Corporation Details
        2.2.2 Microsoft Corporation Major Business
        2.2.3 Microsoft Corporation Blockchain in Media and Entertainment Product and Solutions
        2.2.4 Microsoft Corporation Blockchain in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.2.5 Microsoft Corporation Recent Developments and Future Plans
    2.3 SAP SE
        2.3.1 SAP SE Details
        2.3.2 SAP SE Major Business
        2.3.3 SAP SE Blockchain in Media and Entertainment Product and Solutions
        2.3.4 SAP SE Blockchain in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.3.5 SAP SE Recent Developments and Future Plans
    2.4 Amazon Web Services
        2.4.1 Amazon Web Services Details
        2.4.2 Amazon Web Services Major Business
        2.4.3 Amazon Web Services Blockchain in Media and Entertainment Product and Solutions
        2.4.4 Amazon Web Services Blockchain in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.4.5 Amazon Web Services Recent Developments and Future Plans
    2.5 Accenture PLC
        2.5.1 Accenture PLC Details
        2.5.2 Accenture PLC Major Business
        2.5.3 Accenture PLC Blockchain in Media and Entertainment Product and Solutions
        2.5.4 Accenture PLC Blockchain in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.5.5 Accenture PLC Recent Developments and Future Plans
    2.6 Oracle Corporation
        2.6.1 Oracle Corporation Details
        2.6.2 Oracle Corporation Major Business
        2.6.3 Oracle Corporation Blockchain in Media and Entertainment Product and Solutions
        2.6.4 Oracle Corporation Blockchain in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.6.5 Oracle Corporation Recent Developments and Future Plans
    2.7 Infosys Limited
        2.7.1 Infosys Limited Details
        2.7.2 Infosys Limited Major Business
        2.7.3 Infosys Limited Blockchain in Media and Entertainment Product and Solutions
        2.7.4 Infosys Limited Blockchain in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.7.5 Infosys Limited Recent Developments and Future Plans
    2.8 Bitfury USA Inc.
        2.8.1 Bitfury USA Inc. Details
        2.8.2 Bitfury USA Inc. Major Business
        2.8.3 Bitfury USA Inc. Blockchain in Media and Entertainment Product and Solutions
        2.8.4 Bitfury USA Inc. Blockchain in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.8.5 Bitfury USA Inc. Recent Developments and Future Plans
    2.9 Factom Inc.
        2.9.1 Factom Inc. Details
        2.9.2 Factom Inc. Major Business
        2.9.3 Factom Inc. Blockchain in Media and Entertainment Product and Solutions
        2.9.4 Factom Inc. Blockchain in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.9.5 Factom Inc. Recent Developments and Future Plans
    2.10 GuardTime,AS 
        2.10.1 GuardTime,AS Details
        2.10.2 GuardTime,AS Major Business
        2.10.3 GuardTime,AS Blockchain in Media and Entertainment Product and Solutions
        2.10.4 GuardTime,AS Blockchain in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.10.5 GuardTime,AS Recent Developments and Future Plans
    2.11 Auxesis Group
        2.11.1 Auxesis Group Details
        2.11.2 Auxesis Group Major Business
        2.11.3 Auxesis Group Blockchain in Media and Entertainment Product and Solutions
        2.11.4 Auxesis Group Blockchain in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.11.5 Auxesis Group Recent Developments and Future Plans
    2.12 Nyiax Inc.
        2.12.1 Nyiax Inc. Details
        2.12.2 Nyiax Inc. Major Business
        2.12.3 Nyiax Inc. Blockchain in Media and Entertainment Product and Solutions
        2.12.4 Nyiax Inc. Blockchain in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.12.5 Nyiax Inc. Recent Developments and Future Plans
    2.13 MetaX
        2.13.1 MetaX Details
        2.13.2 MetaX Major Business
        2.13.3 MetaX Blockchain in Media and Entertainment Product and Solutions
        2.13.4 MetaX Blockchain in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.13.5 MetaX Recent Developments and Future Plans
    2.14 BTL Group
        2.14.1 BTL Group Details
        2.14.2 BTL Group Major Business
        2.14.3 BTL Group Blockchain in Media and Entertainment Product and Solutions
        2.14.4 BTL Group Blockchain in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.14.5 BTL Group Recent Developments and Future Plans
3 Market Competition, by Players
    3.1 Global Blockchain in Media and Entertainment Revenue and Share by Players (2019, 2020, 2021, and 2022)
    3.2 Market Concentration Rate
        3.2.1 Top 3 Blockchain in Media and Entertainment Players Market Share in 2021
        3.2.2 Top 10 Blockchain in Media and Entertainment Players Market Share in 2021
        3.2.3 Market Competition Trend
    3.3 Blockchain in Media and Entertainment Players Head Office, Products and Services Provided
    3.4 Blockchain in Media and Entertainment Mergers & Acquisitions
    3.5 Blockchain in Media and Entertainment New Entrants and Expansion Plans
4 Market Size Segment by Type
    4.1 Global Blockchain in Media and Entertainment Revenue and Market Share by Type (2017-2022)
    4.2 Global Blockchain in Media and Entertainment Market Forecast by Type (2023-2028)
5 Market Size Segment by Application
    5.1 Global Blockchain in Media and Entertainment Revenue Market Share by Application (2017-2022)
    5.2 Global Blockchain in Media and Entertainment Market Forecast by Application (2023-2028)
6 North America by Country, by Type, and by Application
    6.1 North America Blockchain in Media and Entertainment Revenue by Type (2017-2028)
    6.2 North America Blockchain in Media and Entertainment Revenue by Application (2017-2028)
    6.3 North America Blockchain in Media and Entertainment Market Size by Country
        6.3.1 North America Blockchain in Media and Entertainment Revenue by Country (2017-2028)
        6.3.2 United States Blockchain in Media and Entertainment Market Size and Forecast (2017-2028)
        6.3.3 Canada Blockchain in Media and Entertainment Market Size and Forecast (2017-2028)
        6.3.4 Mexico Blockchain in Media and Entertainment Market Size and Forecast (2017-2028)
7 Europe by Country, by Type, and by Application
    7.1 Europe Blockchain in Media and Entertainment Revenue by Type (2017-2028)
    7.2 Europe Blockchain in Media and Entertainment Revenue by Application (2017-2028)
    7.3 Europe Blockchain in Media and Entertainment Market Size by Country
        7.3.1 Europe Blockchain in Media and Entertainment Revenue by Country (2017-2028)
        7.3.2 Germany Blockchain in Media and Entertainment Market Size and Forecast (2017-2028)
        7.3.3 France Blockchain in Media and Entertainment Market Size and Forecast (2017-2028)
        7.3.4 United Kingdom Blockchain in Media and Entertainment Market Size and Forecast (2017-2028)
        7.3.5 Russia Blockchain in Media and Entertainment Market Size and Forecast (2017-2028)
        7.3.6 Italy Blockchain in Media and Entertainment Market Size and Forecast (2017-2028)
8 Asia-Pacific by Region, by Type, and by Application
    8.1 Asia-Pacific Blockchain in Media and Entertainment Revenue by Type (2017-2028)
    8.2 Asia-Pacific Blockchain in Media and Entertainment Revenue by Application (2017-2028)
    8.3 Asia-Pacific Blockchain in Media and Entertainment Market Size by Region
        8.3.1 Asia-Pacific Blockchain in Media and Entertainment Revenue by Region (2017-2028)
        8.3.2 China Blockchain in Media and Entertainment Market Size and Forecast (2017-2028)
        8.3.3 Japan Blockchain in Media and Entertainment Market Size and Forecast (2017-2028)
        8.3.4 South Korea Blockchain in Media and Entertainment Market Size and Forecast (2017-2028)
        8.3.5 India Blockchain in Media and Entertainment Market Size and Forecast (2017-2028)
        8.3.6 Southeast Asia Blockchain in Media and Entertainment Market Size and Forecast (2017-2028)
        8.3.7 Australia Blockchain in Media and Entertainment Market Size and Forecast (2017-2028)
9 South America by Country, by Type, and by Application
    9.1 South America Blockchain in Media and Entertainment Revenue by Type (2017-2028)
    9.2 South America Blockchain in Media and Entertainment Revenue by Application (2017-2028)
    9.3 South America Blockchain in Media and Entertainment Market Size by Country
        9.3.1 South America Blockchain in Media and Entertainment Revenue by Country (2017-2028)
        9.3.2 Brazil Blockchain in Media and Entertainment Market Size and Forecast (2017-2028)
        9.3.3 Argentina Blockchain in Media and Entertainment Market Size and Forecast (2017-2028)
10 Middle East & Africa by Country, by Type, and by Application
    10.1 Middle East & Africa Blockchain in Media and Entertainment Revenue by Type (2017-2028)
    10.2 Middle East & Africa Blockchain in Media and Entertainment Revenue by Application (2017-2028)
    10.3 Middle East & Africa Blockchain in Media and Entertainment Market Size by Country
        10.3.1 Middle East & Africa Blockchain in Media and Entertainment Revenue by Country (2017-2028)
        10.3.2 Turkey Blockchain in Media and Entertainment Market Size and Forecast (2017-2028)
        10.3.3 Saudi Arabia Blockchain in Media and Entertainment Market Size and Forecast (2017-2028)
        10.3.4 UAE Blockchain in Media and Entertainment Market Size and Forecast (2017-2028)
11 Research Findings and Conclusion
12 Appendix
    12.1 Methodology
    12.2 Research Process and Data Source
    12.3 Disclaimer

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